Setting up a game

Statistics

 

 

 

 

Working with rosters/lineups

Limitations

 

 

 

Field options

FAQ

 

 

 

 

Field markers

 

 

Setting up a game

1.      Select ‘Game Setup’ from the  menu bar; select ‘New Game’ and the ‘Load Teams’ form will open

2.      Click on ‘’Load VISITOR Team’—a ‘browse’ file dialog box will open; navigate to the folder where your teams are stored, select your visiting team and click the ‘Open’ button on the dialog box—repeat for the ‘Load HOME Team’ button

 

 

3.      The ‘Load Teams’ form will appear as above; click on the ‘Set Pitchers/Lineups’ button to load the team data form

4.      Follow 'Game Setup' steps 1-3 at the top. Indicate if pitchers will be batting. Select a VIS pitcher in the list, then drag-drop the pitcher onto the mound. Do the same for the HOME pitcher.

5.   Benches/Lineups are drag/drop as well; you can use the UP and DOWN buttons to position players in the lineups; drag/drop players from the lineup or bench onto the white boxes on the field.

 

 

5. After you have set the pitchers you will be at the main interface...as seen below.

 The main game-play interface consists of the following:
A.
    the menu selection list
B.
     the game setup menu
C.
     the current team at-bat lineup
D.
    scoreboard
E.
     batting controls; ‘Next Up’ and ‘Swing’
F.
      the results ticker
G.
    current batter and pitcher statistics
H.
    the playing field/stadium

6.      Click the ‘Next Up’ button—you will be met with a message box asking you if you have set your lineups; you can select ‘No’ , which will launch the roster/lineup form, or you can select ‘Yes’ that will begin the game.

7.      You need to click the ‘Next Up’ button to bring the next batter to the plate for each at-bat

8.      Use the menu selection drop-down list to view up-to-the-minute statistics on players and pitchers

9.      If you wish, you can change ballparks whenever you want before or during a game; just select the 'Load Ballpark' option, click GO, and navigate to the desired ballpark file. You could actually play each inning in a different ballpark if you wanted to!

 

NOTE: the FATIGUE indicator next to the team logo display indicates how much ‘gas’ a pitcher has left in the tank; probability of a hit will increase as this number decreases each inning

 

 

 

Working with Rosters-Lineups
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The DRAG-N-DROP Benches-Lineups interface has the following features:
1. Remove player from the lineup
2. Move players UP and DOWN within the lineup PRIOR to start of game
3. DRAG-N-DROP functionality by dragging from the lists to the field position targets
4. Selection/highlighting of any line of player data within the team data-grids
 


 

 

Field options
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The Field Options form provides access to the following features:
1. Making defense player labels transparent or opaque
2. Option to allow ball to 'stick' or remain on-screen after a play VS allowing ball to automatically be removed following each play
3.
Making offense player labels transparent or opaque
4. Change font color of defense player labels
5. Change font color of offense player labels
6. Current screen resolution setting
7.
Field Markers/field dimension tools (toggle visibility)
8. Use player photos on field
9. Show batter – pitcher matchup photos
10. Turn OFF ball-flight animation
11. Turn OFF throw-pitch animation
12. Play Ambient Crowd noise
13. Play ball hitting bat, ball hitting glove sounds
14. Turn ON Continuous Auto-Play
15. Set Auto-Play speed
16. Set Auto-Play to specific inning

 

 

 

Field Markers
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*all field marker items can be dragged on-screen for placement

PINK; MONSTER home run markers

WHITE; Normal home run markers

RED; Base of wall markers

GREEN; Normal fly ball markers

ORANGE; Short fly ball markers

BRIGHT BLUE; Infield pop-up markers
MARKERS WITH ‘X’; Base runner markers
YELLOW; Left and Right foul poles
LONG VERTICAL CYAN; home plate to centerfield wall distance gauge
[optimal ballpark image should approximate this distance from home plate to bottom of CF wall]

 

*It is recommended that you study this ‘field marker’ screenshot—it demonstrates proper placement of markers in proportion to players and ballpark features

Statistics
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The Statistics form provides real-time statistics on all batters and pitchers along with a running box score of the game; it has the following features:
1. Save game statistics to an html report format
2. Printing of game statistics to an attached printer or to .pdf file using a free .pdf file creator from the internet such as Primo PDF

NOTE: Play-by-Play text will be saved along with the HTML statistics report
 

 

Limitations
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      *STEAL: you can only steal with one man on base; no double steals
*HIT-N-RUN: you can only hit-n-run with a  man on either 1B or 2B
*There are no Right-Left batting/pitching effects accounted for in Stat-A-Rama Baseball

FAQ
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Can I use the DH rule?

A: Yes. Stat-A-Rama is designed to allow for DH or non-DH team play.

Can my pitchers bat?

A: Yes. However, in addition to regular position players, you will need to construct pitcher-batting data within your master data file for each team where you want pitchers to bat. To have your pitcher bat just assign your pitcher in the lineup to bat as the DH.

What are the system requirements?

A: Operating system:  Windows 98,  Windows XP, and Windows 7 have been tested with Stat-A-Rama. Other operating systems such as Vista may work as well. Installing the demo prior to purchasing is always recommended so as to gain insight into any compatibility issues that may arise with your system.

A: Screen resolution:  Stat-A-Rama is optimized for 1440 x 900 minimum screen resolution. Higher resolutions will work fine; lower resolutions will work but may result in some screens being 'chopped off' and unable to fit within the single screen space available.
 

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